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CG Generalist - Unannounced Dreamworks TV Series

Mainframe Studios is on the lookout for an experienced CG Generalist to join our team on an exciting new Dreamworks TV Series! This will be an organic role which will evolve with the needs of production. Initially, the CG Generalist will be responsible for the generation and QC of renderbakes for lighting.  Future tasks will include general trouble shooting of shots, assets, renders, etc.

Responsibilities and Duties

  • Working alongside Production, CG Supervisor, and Departmental Supervisors for quality control and general fixes of shots.
  • Generating geometry bakes and renders of approved animation.
  • QC of approved animation renders, and assessing any issues which arise.  
    • Forwarding to appropriate department, TDs, or doing the fix on the shot level.
  • General trouble shooting of technical issues of shots:
    • Failing render jobs on farm.
    • Animation publishing issues.
    • Asset versions out of sync in shot.
    • Rendered animation not matching published animation
  • Possibility of working with crowd simulation in near future.
  • Adding additional dressing (ambient and BG) to Animation approved shots.

Qualifications and Skills

  • Thorough knowledge of Maya.
  • Familiarity with Shotgun and Qube.
  • Previous experience in animation and/or any other department.
  • A basic understanding of Python (not necessary, but very beneficial).
  • Strong communication skills, both written and verbal.
  • Proactive in looking into all issues before sending off to TDs or Departmental Supervisor.
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